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IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)

This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
This commit is contained in:
SmallJoker
2024-12-28 22:04:05 +01:00
committed by GitHub
parent 412cc96bc9
commit 35bc217ba8
5 changed files with 107 additions and 97 deletions

View File

@@ -316,6 +316,9 @@ protected:
void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount);
void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
void drawGeneric(const void *vertices, const void *indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
void endDraw(const VertexType &vertexType);