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IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)

This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
This commit is contained in:
SmallJoker
2024-12-28 22:04:05 +01:00
committed by GitHub
parent 412cc96bc9
commit 35bc217ba8
5 changed files with 107 additions and 97 deletions

View File

@@ -24,6 +24,7 @@ public:
protected:
bool WithTexture;
s32 ProjectionID;
s32 ThicknessID;
s32 TextureUsageID;
};