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IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the implementation of 2D geometry batch rendering a lot.
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@@ -24,6 +24,7 @@ public:
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protected:
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bool WithTexture;
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s32 ProjectionID;
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s32 ThicknessID;
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s32 TextureUsageID;
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};
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