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	Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
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		| @@ -263,6 +263,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, | ||||
| 		fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1; | ||||
| 		// Amplify according to the intensity of the impact
 | ||||
| 		fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5; | ||||
| 
 | ||||
| 		fall_bobbing *= g_settings->getFloat("fall_bobbing_amount"); | ||||
| 	} | ||||
| 
 | ||||
| 	// Set head node transformation
 | ||||
|   | ||||
| @@ -107,6 +107,7 @@ void set_default_settings(Settings *settings) | ||||
| 	settings->setDefault("enable_clouds", "true"); | ||||
| 	settings->setDefault("screenshot_path", "."); | ||||
| 	settings->setDefault("view_bobbing_amount", "1.0"); | ||||
| 	settings->setDefault("fall_bobbing_amount", "0.0"); | ||||
| 	settings->setDefault("enable_3d_clouds", "true"); | ||||
| 	settings->setDefault("cloud_height", "120"); | ||||
| 	settings->setDefault("menu_clouds", "true"); | ||||
|   | ||||
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