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Added sprite extruder
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@@ -357,8 +357,6 @@ public:
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return true;
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}
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void wieldItem(u16 item);
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void move(f32 dtime, Map &map, f32 pos_max_d,
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core::list<CollisionInfo> *collision_info);
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void move(f32 dtime, Map &map, f32 pos_max_d);
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@@ -367,8 +365,6 @@ public:
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PlayerControl control;
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scene::ISceneNode *wield;
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private:
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// This is used for determining the sneaking range
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v3s16 m_sneak_node;
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