mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-14 00:55:20 +02:00
Change the preprocessor macro that differs server/client builds
This commit is contained in:
@@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "content_mapnode.h" // For legacy name-id mapping
|
||||
#include "content_nodemeta.h" // For legacy deserialization
|
||||
#include "serialization.h"
|
||||
#ifndef SERVER
|
||||
#if CHECK_CLIENT_BUILD()
|
||||
#include "client/mapblock_mesh.h"
|
||||
#endif
|
||||
#include "porting.h"
|
||||
@@ -77,7 +77,7 @@ MapBlock::MapBlock(v3s16 pos, IGameDef *gamedef):
|
||||
|
||||
MapBlock::~MapBlock()
|
||||
{
|
||||
#ifndef SERVER
|
||||
#if CHECK_CLIENT_BUILD()
|
||||
{
|
||||
delete mesh;
|
||||
mesh = nullptr;
|
||||
|
Reference in New Issue
Block a user