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Change the preprocessor macro that differs server/client builds
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@@ -91,7 +91,7 @@ struct PlayerControl
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// joystick input.
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void setMovementFromKeys();
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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// For client use
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u32 getKeysPressed() const;
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inline bool isMoving() const { return movement_speed > 0.001f; }
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