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https://github.com/luanti-org/luanti.git
synced 2025-10-15 01:25:20 +02:00
Change the preprocessor macro that differs server/client builds
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@@ -51,7 +51,7 @@ ServerInventoryManager *ModApiBase::getServerInventoryMgr(lua_State *L)
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return getScriptApiBase(L)->getServer()->getInventoryMgr();
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}
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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Client *ModApiBase::getClient(lua_State *L)
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{
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return getScriptApiBase(L)->getClient();
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@@ -68,7 +68,7 @@ Environment *ModApiBase::getEnv(lua_State *L)
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return getScriptApiBase(L)->getEnv();
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}
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
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{
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return getScriptApiBase(L)->getGuiEngine();
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@@ -30,7 +30,7 @@ extern "C" {
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#include <lauxlib.h>
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}
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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class Client;
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class GUIEngine;
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#endif
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@@ -45,7 +45,7 @@ public:
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static ScriptApiBase* getScriptApiBase(lua_State *L);
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static Server* getServer(lua_State *L);
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static ServerInventoryManager *getServerInventoryMgr(lua_State *L);
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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static Client* getClient(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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#endif // !SERVER
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@@ -43,7 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server/player_sao.h"
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#include "util/string.h"
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#include "translation.h"
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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#include "client/client.h"
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#endif
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@@ -71,7 +71,7 @@ int LuaRaycast::l_next(lua_State *L)
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ServerEnvironment *senv = dynamic_cast<ServerEnvironment*>(env);
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bool csm = false;
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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csm = getClient(L) != nullptr;
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#endif
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@@ -847,7 +847,7 @@ int ModApiEnv::l_find_node_near(lua_State *L)
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int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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// Client API limitations
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if (Client *client = getClient(L))
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radius = client->CSMClampRadius(pos, radius);
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@@ -959,7 +959,7 @@ int ModApiEnv::l_find_nodes_in_area(lua_State *L)
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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Map &map = env->getMap();
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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if (Client *client = getClient(L)) {
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minp = client->CSMClampPos(minp);
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maxp = client->CSMClampPos(maxp);
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@@ -1021,7 +1021,7 @@ int ModApiEnv::l_find_nodes_in_area_under_air(lua_State *L)
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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Map &map = env->getMap();
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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if (Client *client = getClient(L)) {
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minp = client->CSMClampPos(minp);
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maxp = client->CSMClampPos(maxp);
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@@ -222,7 +222,7 @@ void ModApiHttp::Initialize(lua_State *L, int top)
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#if USE_CURL
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bool isMainmenu = false;
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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isMainmenu = ModApiBase::getGuiEngine(L) != nullptr;
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#endif
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@@ -47,7 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/* In debug mode ensure no code tries to retrieve the server env when it isn't
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* actually available (in CSM) */
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#if !defined(SERVER) && !defined(NDEBUG)
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#if CHECK_CLIENT_BUILD() && !defined(NDEBUG)
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#define DEBUG_ASSERT_NO_CLIENTAPI \
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FATAL_ERROR_IF(getClient(L) != nullptr, "Tried " \
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"to retrieve ServerEnvironment on client")
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@@ -46,7 +46,7 @@ static inline int checkSettingSecurity(lua_State* L, const std::string &name)
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throw LuaError("Attempted to set secure setting.");
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bool is_mainmenu = false;
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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is_mainmenu = ModApiBase::getGuiEngine(L) != nullptr;
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#endif
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if (!is_mainmenu && (name == "mg_name" || name == "mg_flags")) {
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