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Expose dtime_s to LBM handler
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@@ -109,7 +109,8 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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lua_pop(L, 1); // Pop error handler
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}
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void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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void LuaLBM::trigger(ServerEnvironment *env, v3s16 p,
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const MapNode n, const float dtime_s)
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{
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ServerScripting *scriptIface = env->getScriptIface();
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scriptIface->realityCheck();
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@@ -141,8 +142,9 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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lua_remove(L, -2); // Remove registered_lbms[m_id]
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push_v3s16(L, p);
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pushnode(L, n);
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lua_pushnumber(L, dtime_s);
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int result = lua_pcall(L, 2, 0, error_handler);
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int result = lua_pcall(L, 3, 0, error_handler);
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if (result)
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scriptIface->scriptError(result, "LuaLBM::trigger");
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@@ -287,7 +287,7 @@ public:
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this->trigger_contents = trigger_contents;
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this->name = name;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n);
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, float dtime_s);
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};
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//! Lua wrapper for RaycastState objects
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