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[CSM] Add get_node
and get_node_or_nil
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@@ -441,6 +441,7 @@ public:
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// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
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void removeNode(v3s16 p);
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MapNode getNode(v3s16 p, bool *is_valid_position);
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void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
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void setPlayerControl(PlayerControl &control);
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