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Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
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@@ -362,11 +362,9 @@ void MapgenV7::calculateNoise()
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noise_mount_height->perlinMap2D(x, z);
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}
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if (node_max.Y >= BIOMEGEN_BASE_V7) {
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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}
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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//printf("calculateNoise: %dus\n", t.stop());
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}
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@@ -591,9 +589,6 @@ void MapgenV7::generateRidgeTerrain()
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MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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{
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if (node_max.Y < BIOMEGEN_BASE_V7)
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return STONE;
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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MgStoneType stone_type = STONE;
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