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Scripting WIP
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@@ -35,10 +35,10 @@ struct SmoothTranslator
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v3f vect_old;
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v3f vect_show;
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v3f vect_aim;
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bool aim_is_end;
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f32 anim_counter;
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f32 anim_time;
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f32 anim_time_counter;
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bool aim_is_end;
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SmoothTranslator():
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vect_old(0,0,0),
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@@ -46,7 +46,8 @@ struct SmoothTranslator
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vect_aim(0,0,0),
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anim_counter(0),
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anim_time(0),
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anim_time_counter(0)
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anim_time_counter(0),
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aim_is_end(true)
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{}
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void init(v3f vect)
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@@ -54,10 +55,10 @@ struct SmoothTranslator
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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aim_is_end = true;
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anim_counter = 0;
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anim_time = 0;
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anim_time_counter = 0;
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aim_is_end = true;
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}
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void sharpen()
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@@ -65,15 +66,19 @@ struct SmoothTranslator
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init(vect_show);
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}
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void update(v3f vect_new, bool is_end_position=false)
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void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
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{
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aim_is_end = is_end_position;
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vect_old = vect_show;
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vect_aim = vect_new;
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if(anim_time < 0.001 || anim_time > 1.0)
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anim_time = anim_time_counter;
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else
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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if(update_interval > 0){
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anim_time = update_interval;
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} else {
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if(anim_time < 0.001 || anim_time > 1.0)
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anim_time = anim_time_counter;
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else
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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}
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anim_time_counter = 0;
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anim_counter = 0;
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}
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