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changed node metadata format to better accomodate future needs and problems
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@@ -321,6 +321,8 @@ void init_mapnode()
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f->setTexture(5, "furnace_front.png"); // Z-
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f->setInventoryTexture("furnace_front.png");
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new FurnaceNodeMetadata();
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}
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