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Faster lighting at map generation time
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15
src/map.h
15
src/map.h
@@ -523,7 +523,7 @@ public:
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void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
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private:
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protected:
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Map *m_map;
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/*
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NOTE: This might be used or not
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@@ -534,5 +534,18 @@ private:
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core::map<v3s16, bool> m_loaded_blocks;
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};
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class ManualMapVoxelManipulator : public MapVoxelManipulator
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{
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public:
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ManualMapVoxelManipulator(Map *map);
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virtual ~ManualMapVoxelManipulator();
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
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protected:
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};
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#endif
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