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Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
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@@ -174,7 +174,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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std::wstring t = narrow_to_wide(std::string("Minetest ") +
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minetest_version_hash);
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core::rect<s32> rect(0, 0, glb_fontengine->getTextWidth(t), glb_fontengine->getTextHeight());
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core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(t), g_fontengine->getTextHeight());
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rect += v2s32(4, 0);
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m_irr_toplefttext =
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@@ -260,14 +260,14 @@ void GUIEngine::run()
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cloudInit();
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unsigned int text_height = glb_fontengine->getTextHeight();
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unsigned int text_height = g_fontengine->getTextHeight();
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while(m_device->run() && (!m_startgame) && (!m_kill))
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{
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//check if we need to update the "upper left corner"-text
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if (text_height != glb_fontengine->getTextHeight()) {
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if (text_height != g_fontengine->getTextHeight()) {
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updateTopLeftTextSize();
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text_height = glb_fontengine->getTextHeight();
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text_height = g_fontengine->getTextHeight();
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}
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driver->beginScene(true, true, video::SColor(255,140,186,250));
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@@ -590,7 +590,7 @@ void GUIEngine::updateTopLeftTextSize()
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{
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std::wstring text = m_irr_toplefttext->getText();
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core::rect<s32> rect(0, 0, glb_fontengine->getTextWidth(text), glb_fontengine->getTextHeight());
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core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(text), g_fontengine->getTextHeight());
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rect += v2s32(4, 0);
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m_irr_toplefttext->remove();
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