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inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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@@ -161,6 +161,7 @@ set(minetest_SRCS
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MyBillboardSceneNode.cpp
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content_mapblock.cpp
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content_cao.cpp
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mesh.cpp
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mapblock_mesh.cpp
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farmesh.cpp
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keycode.cpp
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