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inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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@@ -694,11 +694,6 @@ private:
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u32 *m_result;
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};
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#ifndef SERVER
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// Sets the color of all vertices in the mesh
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void setMeshVerticesColor(scene::IMesh* mesh, video::SColor& color);
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#endif
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// Calculates the borders of a "d-radius" cube
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inline void getFacePositions(core::list<v3s16> &list, u16 d)
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{
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