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Consolidate transparent buffers lazily
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@@ -282,6 +282,8 @@ private:
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MapBlockBspTree m_bsp_tree;
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// Ordered list of references to parts of transparent buffers to draw
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std::vector<PartialMeshBuffer> m_transparent_buffers;
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// Is m_transparent_buffers currently in consolidated form?
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bool m_transparent_buffers_consolidated = false;
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};
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/*!
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