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Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
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@@ -117,6 +117,9 @@ void ContentFeatures::reset()
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visual_solidness = 0;
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backface_culling = true;
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#endif
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has_on_construct = false;
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has_on_destruct = false;
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has_after_destruct = false;
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/*
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Actual data
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