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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 16:15:20 +02:00

Make shading of CAOs optional (#10033)

This commit is contained in:
Danila Shutov
2020-06-16 22:48:31 +03:00
committed by GitHub
parent 0a1181f763
commit 3a6dfda358
10 changed files with 47 additions and 7 deletions

View File

@@ -577,10 +577,16 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
if (m_enable_shaders) {
IShaderSource *shader_source = m_client->getShaderSource();
u32 shader_id = shader_source->getShader(
"object_shader",
(m_prop.use_texture_alpha) ? TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC,
NDT_NORMAL);
MaterialType material_type;
if (m_prop.shaded && m_prop.glow == 0)
material_type = (m_prop.use_texture_alpha) ?
TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC;
else
material_type = (m_prop.use_texture_alpha) ?
TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN;
u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
m_material_type = shader_source->getShaderInfo(shader_id).material;
} else {
m_material_type = (m_prop.use_texture_alpha) ?
@@ -1504,6 +1510,7 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
return old.backface_culling != new_.backface_culling ||
old.is_visible != new_.is_visible ||
old.mesh != new_.mesh ||
old.shaded != new_.shaded ||
old.use_texture_alpha != new_.use_texture_alpha ||
old.visual != new_.visual ||
old.visual_size != new_.visual_size ||

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@@ -341,7 +341,7 @@ bool checkMeshNormals(scene::IMesh *mesh)
// hurting the performance and covering only really weird broken models.
f32 length = buffer->getNormal(0).getLength();
if (!std::isfinite(length) || std::fabs(length) < 1e-10f)
if (!std::isfinite(length) || length < 1e-10f)
return false;
}

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@@ -537,11 +537,13 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
shaderinfo.base_material = video::EMT_SOLID;
break;
case TILE_MATERIAL_ALPHA:
case TILE_MATERIAL_PLAIN_ALPHA:
case TILE_MATERIAL_LIQUID_TRANSPARENT:
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
break;
case TILE_MATERIAL_BASIC:
case TILE_MATERIAL_PLAIN:
case TILE_MATERIAL_WAVING_LEAVES:
case TILE_MATERIAL_WAVING_PLANTS:
case TILE_MATERIAL_WAVING_LIQUID_BASIC:
@@ -644,9 +646,11 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
"TILE_MATERIAL_WAVING_LIQUID_BASIC",
"TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT",
"TILE_MATERIAL_WAVING_LIQUID_OPAQUE",
"TILE_MATERIAL_PLAIN",
"TILE_MATERIAL_PLAIN_ALPHA",
};
for (int i = 0; i < 10; i++){
for (int i = 0; i < 12; i++){
shaders_header += "#define ";
shaders_header += materialTypes[i];
shaders_header += " ";

View File

@@ -150,6 +150,8 @@ enum MaterialType{
TILE_MATERIAL_WAVING_LIQUID_BASIC,
TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT,
TILE_MATERIAL_WAVING_LIQUID_OPAQUE,
TILE_MATERIAL_PLAIN,
TILE_MATERIAL_PLAIN_ALPHA
};
// Material flags