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Player::accelerateHorizontal/Vertical should be member of LocalPlayer
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@@ -119,9 +119,6 @@ public:
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m_speed = speed;
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}
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void accelerateHorizontal(v3f target_speed, f32 max_increase);
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void accelerateVertical(v3f target_speed, f32 max_increase);
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v3f getPosition()
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{
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return m_position;
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