mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-21 20:05:45 +02:00
Use consistent temp folder path (#10892)
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@@ -461,7 +461,6 @@ void set_default_settings()
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settings->setDefault("screen_h", "0");
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settings->setDefault("fullscreen", "true");
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settings->setDefault("touchtarget", "true");
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settings->setDefault("TMPFolder", porting::path_cache);
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settings->setDefault("touchscreen_threshold","20");
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settings->setDefault("fixed_virtual_joystick", "false");
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settings->setDefault("virtual_joystick_triggers_aux", "false");
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@@ -27,9 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "config.h"
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#include "porting.h"
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#ifdef __ANDROID__
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#include "settings.h" // For g_settings
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#endif
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namespace fs
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{
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@@ -359,8 +356,9 @@ std::string TempPath()
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compatible with lua's os.tmpname which under the default
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configuration hardcodes mkstemp("/tmp/lua_XXXXXX").
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*/
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#ifdef __ANDROID__
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return g_settings->get("TMPFolder");
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return porting::path_cache;
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#else
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return DIR_DELIM "tmp";
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#endif
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@@ -529,6 +529,7 @@ int ModApiMainMenu::l_get_texturepath(lua_State *L)
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
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{
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std::string gamepath = fs::RemoveRelativePathComponents(
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@@ -537,12 +538,20 @@ int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_cache_path(lua_State *L)
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{
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lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_temp_path(lua_State *L)
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{
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lua_pushstring(L, fs::TempPath().c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_create_dir(lua_State *L) {
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const char *path = luaL_checkstring(L, 1);
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@@ -942,6 +951,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
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API_FCT(get_texturepath);
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API_FCT(get_texturepath_share);
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API_FCT(get_cache_path);
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API_FCT(get_temp_path);
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API_FCT(create_dir);
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API_FCT(delete_dir);
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API_FCT(copy_dir);
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@@ -975,6 +985,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
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API_FCT(get_texturepath);
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API_FCT(get_texturepath_share);
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API_FCT(get_cache_path);
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API_FCT(get_temp_path);
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API_FCT(create_dir);
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API_FCT(delete_dir);
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API_FCT(copy_dir);
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@@ -122,6 +122,8 @@ private:
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static int l_get_cache_path(lua_State *L);
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static int l_get_temp_path(lua_State *L);
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static int l_create_dir(lua_State *L);
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static int l_delete_dir(lua_State *L);
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