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Add mod security
Due to compatibility concerns, this is temporarily disabled.
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@@ -27,19 +27,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_node.h"
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#include "cpp_api/s_player.h"
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#include "cpp_api/s_server.h"
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#include "cpp_api/s_security.h"
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/*****************************************************************************/
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/* Scripting <-> Game Interface */
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/*****************************************************************************/
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class GameScripting
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: virtual public ScriptApiBase,
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public ScriptApiDetached,
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public ScriptApiEntity,
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public ScriptApiEnv,
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public ScriptApiNode,
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public ScriptApiPlayer,
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public ScriptApiServer
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class GameScripting :
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virtual public ScriptApiBase,
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public ScriptApiDetached,
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public ScriptApiEntity,
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public ScriptApiEnv,
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public ScriptApiNode,
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public ScriptApiPlayer,
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public ScriptApiServer,
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public ScriptApiSecurity
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{
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public:
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GameScripting(Server* server);
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