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Add mod security
Due to compatibility concerns, this is temporarily disabled.
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@@ -322,10 +322,10 @@ public:
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IWritableNodeDefManager* getWritableNodeDefManager();
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IWritableCraftDefManager* getWritableCraftDefManager();
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const ModSpec* getModSpec(const std::string &modname);
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const ModSpec* getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist);
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std::string getBuiltinLuaPath();
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inline std::string getWorldPath()
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inline std::string getWorldPath() const
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{ return m_path_world; }
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inline bool isSingleplayer()
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