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Sanitize player position and speed server-side (#12396)
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@@ -87,7 +87,7 @@ public:
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std::string getClientInitializationData(u16 protocol_version) override;
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void getStaticData(std::string *result) const override;
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void step(float dtime, bool send_recommended) override;
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void setBasePosition(const v3f &position);
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void setBasePosition(v3f position);
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void setPos(const v3f &pos) override;
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void moveTo(v3f pos, bool continuous) override;
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void setPlayerYaw(const float yaw);
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