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Collision various fixes (#9343)
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@@ -77,7 +77,7 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
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// dtime receives time until first collision, invalid if -1 is returned
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CollisionAxis axisAlignedCollision(
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const aabb3f &staticbox, const aabb3f &movingbox,
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const v3f &speed, f32 d, f32 *dtime);
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const v3f &speed, f32 *dtime);
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// Helper function:
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// Checks if moving the movingbox up by the given distance would hit a ceiling.
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