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https://github.com/luanti-org/luanti.git
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Add names to NodeMetadata
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@@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory> NodeMetadata::m_names;
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NodeMetadata::NodeMetadata(IGameDef *gamedef):
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m_gamedef(gamedef)
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@@ -41,6 +42,36 @@ NodeMetadata::~NodeMetadata()
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{
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}
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NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
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{
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// Find factory function
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core::map<std::string, Factory>::Node *n;
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n = m_names.find(name);
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if(n == NULL)
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{
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// If factory is not found, just return.
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errorstream<<"WARNING: NodeMetadata: No factory for name=\""
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<<name<<"\""<<std::endl;
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return NULL;
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}
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// Try to load the metadata. If it fails, just return.
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try
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{
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std::istringstream iss("", std::ios_base::binary);
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Factory f = n->getValue();
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NodeMetadata *meta = (*f)(iss, gamedef);
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return meta;
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}
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catch(SerializationError &e)
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{
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errorstream<<"NodeMetadata: SerializationError "
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<<"while creating name=\""<<name<<"\""<<std::endl;
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return NULL;
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}
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}
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NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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// Read id
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@@ -89,13 +120,20 @@ void NodeMetadata::serialize(std::ostream &os)
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os<<serializeString(oss.str());
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}
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void NodeMetadata::registerType(u16 id, Factory f)
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void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
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{
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core::map<u16, Factory>::Node *n;
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n = m_types.find(id);
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if(n)
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return;
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m_types.insert(id, f);
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{ // typeId
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core::map<u16, Factory>::Node *n;
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n = m_types.find(id);
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if(!n)
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m_types.insert(id, f);
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}
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{ // typeName
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core::map<std::string, Factory>::Node *n;
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n = m_names.find(name);
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if(!n)
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m_names.insert(name, f);
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}
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}
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/*
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