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Optional reconnect functionality
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
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@@ -22,16 +22,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "util/string.h"
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#include "../guiMainMenu.h"
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class ScriptApiMainMenu
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: virtual public ScriptApiBase
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{
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class ScriptApiMainMenu : virtual public ScriptApiBase {
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public:
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/**
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* set gamedata.errormessage to inform lua of an error
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* @param errormessage the error message
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* Hand over MainMenuDataForScript to lua to inform lua of the content
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* @param data the data
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*/
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void setMainMenuErrorMessage(std::string errormessage);
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void setMainMenuData(MainMenuDataForScript *data);
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/**
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* process events received from formspec
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