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Exclude vertical mapblock borders when setting light
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@@ -214,7 +214,10 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
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Mapgen mg;
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Mapgen mg;
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mg.vm = vm;
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mg.vm = vm;
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mg.setLighting(p1, p2, light);
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mg.setLighting(
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p1 + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
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p2 - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
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light);
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return 0;
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return 0;
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}
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}
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