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Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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@@ -1720,7 +1720,7 @@ void the_game(
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef);
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&client, gamedef, tsrc);
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InventoryLocation inventoryloc;
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inventoryloc.setCurrentPlayer();
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@@ -2259,7 +2259,7 @@ void the_game(
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef);
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&client, gamedef, tsrc);
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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@@ -2755,7 +2755,7 @@ void the_game(
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef);
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&client, gamedef, tsrc);
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menu->setFormSpec(meta->getString("formspec"),
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inventoryloc);
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menu->setFormSource(new NodeMetadataFormSource(
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