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Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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@@ -307,7 +307,7 @@ inline std::string unescape_string(std::string &s)
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{
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std::string res;
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for (size_t i = 0; i <= s.length(); i++) {
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for (size_t i = 0; i < s.length(); i++) {
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if (s[i] == '\\')
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i++;
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res += s[i];
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