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Irrlicht: expose MaxArrayTextureLayers
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@@ -229,10 +229,7 @@ public:
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virtual void makeColorKeyTexture(video::ITexture *texture,
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core::position2d<s32> colorKeyPixelPos) const override;
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//! Returns the maximum amount of primitives (mostly vertices) which
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//! the device is able to render with one drawIndexedTriangleList
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//! call.
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u32 getMaximalPrimitiveCount() const override;
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SDriverLimits getLimits() const override;
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//! Enables or disables a texture creation flag.
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void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled) override;
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@@ -280,7 +277,7 @@ public:
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//! Check if the driver supports creating textures with the given color format
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bool queryTextureFormat(ECOLOR_FORMAT format) const override
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{
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return false;
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return format == video::ECF_A8R8G8B8;
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}
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protected:
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@@ -529,9 +526,6 @@ public:
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AllowZWriteOnTransparent = flag;
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}
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//! Returns the maximum texture size supported.
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core::dimension2du getMaxTextureSize() const override;
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//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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bool needsTransparentRenderPass(const video::SMaterial &material) const override;
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