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item drop multiplication fix
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@@ -59,6 +59,8 @@ public:
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virtual std::string getText() { return ""; }
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// Creates an object from the item, to be placed in the world.
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virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
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// Gets amount of items that dropping one SAO will decrement
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virtual u16 getDropCount(){ return getCount(); }
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/*
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Quantity methods
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@@ -279,6 +281,7 @@ public:
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}
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ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
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u16 getDropCount();
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virtual bool addableTo(InventoryItem *other)
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{
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