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Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
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@@ -65,7 +65,7 @@ public:
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{
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}
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u16 getId()
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u16 getId() const
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{
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return m_id;
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}
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@@ -76,7 +76,28 @@ public:
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}
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virtual ActiveObjectType getType() const = 0;
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/*!
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* Returns the collision box of the object.
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* This box is translated by the object's
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* location.
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* The box's coordinates are world coordinates.
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* @returns true if the object has a collision box.
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*/
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virtual bool getCollisionBox(aabb3f *toset) const = 0;
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/*!
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* Returns the selection box of the object.
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* This box is not translated when the
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* object moves.
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* The box's coordinates are world coordinates.
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* @returns true if the object has a selection box.
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*/
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virtual bool getSelectionBox(aabb3f *toset) const = 0;
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virtual bool collideWithObjects() const = 0;
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protected:
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u16 m_id; // 0 is invalid, "no id"
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