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mirror of https://github.com/luanti-org/luanti.git synced 2025-11-01 07:45:26 +01:00

Lua on each mapgen thread (#13092)

This commit is contained in:
sfan5
2024-02-13 22:47:30 +01:00
committed by GitHub
parent d4b107e2e8
commit 3cac17d23e
32 changed files with 1329 additions and 193 deletions

61
builtin/emerge/env.lua Normal file
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@@ -0,0 +1,61 @@
-- Reimplementations of some environment function on vmanips, since this is
-- what the emerge environment operates on
-- core.vmanip = <VoxelManip> -- set by C++
function core.set_node(pos, node)
return core.vmanip:set_node_at(pos, node)
end
function core.bulk_set_node(pos_list, node)
local vm = core.vmanip
local set_node_at = vm.set_node_at
for _, pos in ipairs(pos_list) do
if not set_node_at(vm, pos, node) then
return false
end
end
return true
end
core.add_node = core.set_node
-- we don't deal with metadata currently
core.swap_node = core.set_node
function core.remove_node(pos)
return core.vmanip:set_node_at(pos, {name="air"})
end
function core.get_node(pos)
return core.vmanip:get_node_at(pos)
end
function core.get_node_or_nil(pos)
local node = core.vmanip:get_node_at(pos)
return node.name ~= "ignore" and node
end
function core.get_perlin(seed, octaves, persist, spread)
local params
if type(seed) == "table" then
params = table.copy(seed)
else
assert(type(seed) == "number")
params = {
seed = seed,
octaves = octaves,
persist = persist,
spread = {x=spread, y=spread, z=spread},
}
end
params.seed = core.get_seed(params.seed) -- add mapgen seed
return PerlinNoise(params)
end
function core.get_perlin_map(params, size)
local params2 = table.copy(params)
params2.seed = core.get_seed(params.seed) -- add mapgen seed
return PerlinNoiseMap(params2, size)
end

21
builtin/emerge/init.lua Normal file
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@@ -0,0 +1,21 @@
local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
local commonpath = core.get_builtin_path() .. "common" .. DIR_DELIM
local epath = core.get_builtin_path() .. "emerge" .. DIR_DELIM
local builtin_shared = {}
-- Import parts shared with "game" environment
dofile(gamepath .. "constants.lua")
assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared)
dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "features.lua")
dofile(gamepath .. "voxelarea.lua")
-- Now for our own stuff
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(epath .. "register.lua"))(builtin_shared)
dofile(epath .. "env.lua")
builtin_shared.cache_content_ids()
core.log("info", "Initialized emerge Lua environment")

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@@ -0,0 +1,54 @@
local builtin_shared = ...
-- Copy all the registration tables over
do
local all = assert(core.transferred_globals)
core.transferred_globals = nil
all.registered_nodes = {}
all.registered_craftitems = {}
all.registered_tools = {}
for k, v in pairs(all.registered_items) do
-- Disable further modification
setmetatable(v, {__newindex = {}})
-- Reassemble the other tables
if v.type == "node" then
getmetatable(v).__index = all.nodedef_default
all.registered_nodes[k] = v
elseif v.type == "craft" then
getmetatable(v).__index = all.craftitemdef_default
all.registered_craftitems[k] = v
elseif v.type == "tool" then
getmetatable(v).__index = all.tooldef_default
all.registered_tools[k] = v
else
getmetatable(v).__index = all.noneitemdef_default
end
end
for k, v in pairs(all) do
core[k] = v
end
end
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[core.registered_aliases[X]]
local alias_metatable = {
__index = function(t, name)
return rawget(t, core.registered_aliases[name])
end
}
setmetatable(core.registered_items, alias_metatable)
setmetatable(core.registered_nodes, alias_metatable)
setmetatable(core.registered_craftitems, alias_metatable)
setmetatable(core.registered_tools, alias_metatable)
--
-- Callbacks
--
local make_registration = builtin_shared.make_registration
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()
core.registered_on_generateds, core.register_on_generated = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()

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@@ -237,8 +237,8 @@ end
core.dynamic_media_callbacks = {}
-- Transfer of certain globals into async environment
-- see builtin/async/game.lua for the other side
-- Transfer of certain globals into seconday Lua environments
-- see builtin/async/game.lua or builtin/emerge/register.lua for the unpacking
local function copy_filtering(t, seen)
if type(t) == "userdata" or type(t) == "function" then
@@ -261,6 +261,9 @@ function core.get_globals_to_transfer()
local all = {
registered_items = copy_filtering(core.registered_items),
registered_aliases = core.registered_aliases,
registered_biomes = core.registered_biomes,
registered_ores = core.registered_ores,
registered_decorations = core.registered_decorations,
nodedef_default = copy_filtering(core.nodedef_default),
craftitemdef_default = copy_filtering(core.craftitemdef_default),

View File

@@ -31,8 +31,6 @@ minetest = core
-- Load other files
local scriptdir = core.get_builtin_path()
local gamepath = scriptdir .. "game" .. DIR_DELIM
local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
local asyncpath = scriptdir .. "async" .. DIR_DELIM
@@ -42,7 +40,7 @@ dofile(commonpath .. "serialize.lua")
dofile(commonpath .. "misc_helpers.lua")
if INIT == "game" then
dofile(gamepath .. "init.lua")
dofile(scriptdir .. "game" .. DIR_DELIM .. "init.lua")
assert(not core.get_http_api)
elseif INIT == "mainmenu" then
local mm_script = core.settings:get("main_menu_script")
@@ -67,7 +65,9 @@ elseif INIT == "async" then
elseif INIT == "async_game" then
dofile(asyncpath .. "game.lua")
elseif INIT == "client" then
dofile(clientpath .. "init.lua")
dofile(scriptdir .. "client" .. DIR_DELIM .. "init.lua")
elseif INIT == "emerge" then
dofile(scriptdir .. "emerge" .. DIR_DELIM .. "init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end