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Lua on each mapgen thread (#13092)

This commit is contained in:
sfan5
2024-02-13 22:47:30 +01:00
committed by GitHub
parent d4b107e2e8
commit 3cac17d23e
32 changed files with 1329 additions and 193 deletions

61
builtin/emerge/env.lua Normal file
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-- Reimplementations of some environment function on vmanips, since this is
-- what the emerge environment operates on
-- core.vmanip = <VoxelManip> -- set by C++
function core.set_node(pos, node)
return core.vmanip:set_node_at(pos, node)
end
function core.bulk_set_node(pos_list, node)
local vm = core.vmanip
local set_node_at = vm.set_node_at
for _, pos in ipairs(pos_list) do
if not set_node_at(vm, pos, node) then
return false
end
end
return true
end
core.add_node = core.set_node
-- we don't deal with metadata currently
core.swap_node = core.set_node
function core.remove_node(pos)
return core.vmanip:set_node_at(pos, {name="air"})
end
function core.get_node(pos)
return core.vmanip:get_node_at(pos)
end
function core.get_node_or_nil(pos)
local node = core.vmanip:get_node_at(pos)
return node.name ~= "ignore" and node
end
function core.get_perlin(seed, octaves, persist, spread)
local params
if type(seed) == "table" then
params = table.copy(seed)
else
assert(type(seed) == "number")
params = {
seed = seed,
octaves = octaves,
persist = persist,
spread = {x=spread, y=spread, z=spread},
}
end
params.seed = core.get_seed(params.seed) -- add mapgen seed
return PerlinNoise(params)
end
function core.get_perlin_map(params, size)
local params2 = table.copy(params)
params2.seed = core.get_seed(params.seed) -- add mapgen seed
return PerlinNoiseMap(params2, size)
end

21
builtin/emerge/init.lua Normal file
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local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
local commonpath = core.get_builtin_path() .. "common" .. DIR_DELIM
local epath = core.get_builtin_path() .. "emerge" .. DIR_DELIM
local builtin_shared = {}
-- Import parts shared with "game" environment
dofile(gamepath .. "constants.lua")
assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared)
dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "features.lua")
dofile(gamepath .. "voxelarea.lua")
-- Now for our own stuff
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(epath .. "register.lua"))(builtin_shared)
dofile(epath .. "env.lua")
builtin_shared.cache_content_ids()
core.log("info", "Initialized emerge Lua environment")

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local builtin_shared = ...
-- Copy all the registration tables over
do
local all = assert(core.transferred_globals)
core.transferred_globals = nil
all.registered_nodes = {}
all.registered_craftitems = {}
all.registered_tools = {}
for k, v in pairs(all.registered_items) do
-- Disable further modification
setmetatable(v, {__newindex = {}})
-- Reassemble the other tables
if v.type == "node" then
getmetatable(v).__index = all.nodedef_default
all.registered_nodes[k] = v
elseif v.type == "craft" then
getmetatable(v).__index = all.craftitemdef_default
all.registered_craftitems[k] = v
elseif v.type == "tool" then
getmetatable(v).__index = all.tooldef_default
all.registered_tools[k] = v
else
getmetatable(v).__index = all.noneitemdef_default
end
end
for k, v in pairs(all) do
core[k] = v
end
end
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[core.registered_aliases[X]]
local alias_metatable = {
__index = function(t, name)
return rawget(t, core.registered_aliases[name])
end
}
setmetatable(core.registered_items, alias_metatable)
setmetatable(core.registered_nodes, alias_metatable)
setmetatable(core.registered_craftitems, alias_metatable)
setmetatable(core.registered_tools, alias_metatable)
--
-- Callbacks
--
local make_registration = builtin_shared.make_registration
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()
core.registered_on_generateds, core.register_on_generated = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()