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Sanitize world directory names on create. Keep original name separate (#9432)

Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
This commit is contained in:
Hugues Ross
2020-07-28 13:16:57 -04:00
committed by GitHub
parent f948e2c585
commit 3ce03d1c2a
6 changed files with 136 additions and 17 deletions

View File

@@ -618,7 +618,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
+ name;
+ sanitizeDirName(name, "world_");
std::vector<SubgameSpec> games = getAvailableGames();
@@ -626,10 +626,11 @@ int ModApiMainMenu::l_create_world(lua_State *L)
(gameidx < (int) games.size())) {
// Create world if it doesn't exist
if (!loadGameConfAndInitWorld(path, games[gameidx])) {
lua_pushstring(L, "Failed to initialize world");
} else {
try {
loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
} catch (const BaseException &e) {
lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
}
} else {
lua_pushstring(L, "Invalid game index");