From 3d39781b219a04dcff0dfae202e11f8bdda006f8 Mon Sep 17 00:00:00 2001 From: Lars Mueller Date: Thu, 27 Nov 2025 22:35:51 +0100 Subject: [PATCH] Fix minimap rendering regression The normal map was not bound properly, so the shading based on the height map had gone missing. --- client/shaders/minimap_shader/opengl_fragment.glsl | 1 + 1 file changed, 1 insertion(+) diff --git a/client/shaders/minimap_shader/opengl_fragment.glsl b/client/shaders/minimap_shader/opengl_fragment.glsl index e068849b5d..dbaff433f5 100644 --- a/client/shaders/minimap_shader/opengl_fragment.glsl +++ b/client/shaders/minimap_shader/opengl_fragment.glsl @@ -1,4 +1,5 @@ uniform sampler2D baseTexture; +#define normalTexture texture1 uniform sampler2D normalTexture; uniform vec3 yawVec;