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https://github.com/luanti-org/luanti.git
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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@@ -249,6 +249,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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}
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m_wieldnode->setPosition(wield_position);
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m_wieldnode->setRotation(wield_rotation);
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m_wieldnode->updateLight(player->light);
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// Render distance feedback loop
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updateViewingRange(frametime);
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@@ -472,6 +473,7 @@ ExtrudedSpriteSceneNode::ExtrudedSpriteSceneNode(
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m_thickness = 0.1;
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m_cubemesh = NULL;
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m_is_cube = false;
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m_light = LIGHT_MAX;
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}
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ExtrudedSpriteSceneNode::~ExtrudedSpriteSceneNode()
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@@ -519,6 +521,7 @@ void ExtrudedSpriteSceneNode::setSprite(video::ITexture* texture)
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m_meshnode->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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m_meshnode->setVisible(true);
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m_is_cube = false;
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updateLight(m_light);
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}
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void ExtrudedSpriteSceneNode::setCube(const TileSpec tiles[6])
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@@ -546,6 +549,16 @@ void ExtrudedSpriteSceneNode::setCube(const TileSpec tiles[6])
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}
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m_meshnode->setVisible(true);
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m_is_cube = true;
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updateLight(m_light);
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}
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void ExtrudedSpriteSceneNode::updateLight(u8 light)
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{
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m_light = light;
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u8 li = decode_light(light);
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video::SColor color(255,li,li,li);
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setMeshVerticesColor(m_meshnode->getMesh(), color);
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}
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void ExtrudedSpriteSceneNode::removeSpriteFromCache(video::ITexture* texture)
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