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Refactor: Merge [IC]SkinnedMesh
into SkinnedMesh
(#15511)
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@@ -48,7 +48,7 @@ const c8 *const BoneAnimationModeNames[] = {
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};
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//! Interface for bones used for skeletal animation.
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/** Used with ISkinnedMesh and IAnimatedMeshSceneNode. */
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/** Used with SkinnedMesh and IAnimatedMeshSceneNode. */
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class IBoneSceneNode : public ISceneNode
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{
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public:
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