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Refactor: Merge [IC]SkinnedMesh
into SkinnedMesh
(#15511)
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@@ -4,6 +4,7 @@
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#pragma once
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#include "SkinnedMesh.h"
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#include "ISceneManager.h"
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#include "ISceneNode.h"
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#include "ICursorControl.h"
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@@ -22,6 +23,8 @@ namespace scene
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{
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class IMeshCache;
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class SkinnedMesh;
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/*!
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The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
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*/
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@@ -167,8 +170,8 @@ public:
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//! Returns type of the scene node
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ESCENE_NODE_TYPE getType() const override { return ESNT_SCENE_MANAGER; }
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//! Get a skinned mesh, which is not available as header-only code
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ISkinnedMesh *createSkinnedMesh() override;
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//! Get a skinned mesh
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SkinnedMesh *createSkinnedMesh() override;
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//! Get current render time.
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E_SCENE_NODE_RENDER_PASS getCurrentRenderPass() const override { return CurrentRenderPass; }
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