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Refactor: Merge [IC]SkinnedMesh into SkinnedMesh (#15511)

This commit is contained in:
Lars Müller
2024-12-06 18:03:44 +01:00
committed by GitHub
parent 810f39767c
commit 3e10d9ccf5
18 changed files with 326 additions and 646 deletions

View File

@@ -6,7 +6,7 @@
#include "IMeshLoader.h"
#include "irrString.h"
#include "CSkinnedMesh.h"
#include "SkinnedMesh.h"
namespace irr
{
@@ -86,7 +86,7 @@ private:
bool parseDataObjectTemplate();
bool parseDataObjectFrame(CSkinnedMesh::SJoint *parent);
bool parseDataObjectFrame(SkinnedMesh::SJoint *parent);
bool parseDataObjectTransformationMatrix(core::matrix4 &mat);
@@ -110,7 +110,7 @@ private:
bool parseDataObjectAnimation();
bool parseDataObjectAnimationKey(ISkinnedMesh::SJoint *joint);
bool parseDataObjectAnimationKey(SkinnedMesh::SJoint *joint);
bool parseDataObjectTextureFilename(core::stringc &texturename);
@@ -155,7 +155,7 @@ private:
bool readRGB(video::SColor &color);
bool readRGBA(video::SColor &color);
CSkinnedMesh *AnimatedMesh;
SkinnedMesh *AnimatedMesh;
c8 *Buffer;
const c8 *P;
@@ -167,7 +167,7 @@ private:
bool ErrorState;
CSkinnedMesh::SJoint *CurFrame;
SkinnedMesh::SJoint *CurFrame;
core::array<SXMesh *> Meshes;