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Android: Persistent notification while ingame (#13125)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com> Co-authored-by: grorp <grorp@posteo.de>
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@@ -1021,6 +1021,10 @@ void Game::run()
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const bool initial_window_maximized = !g_settings->getBool("fullscreen") &&
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g_settings->getBool("window_maximized");
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#ifdef __ANDROID__
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porting::setPlayingNowNotification(true);
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#endif
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auto framemarker = FrameMarker("Game::run()-frame").started();
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while (m_rendering_engine->run()
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@@ -1103,6 +1107,10 @@ void Game::run()
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framemarker.end();
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#ifdef __ANDROID__
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porting::setPlayingNowNotification(false);
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#endif
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RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
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}
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