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Tweak rollback and liquids
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@@ -124,8 +124,8 @@ public:
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virtual std::string getActor() = 0;
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virtual bool isActorGuess() = 0;
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virtual void setActor(const std::string &actor, bool is_guess) = 0;
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// nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes
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virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut=98) = 0;
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virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
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float min_nearness) = 0;
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};
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class RollbackScopeActor
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