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PlayerSettings struct for player movement code (#7243)
Instead of calling g_settings->getBool("flag") multiple times during each movement step, the current settings are cached in a new player object member. Updated via registered callbacks.
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@@ -74,6 +74,20 @@ Player::Player(const char *name, IItemDefManager *idef):
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HUD_FLAG_MINIMAP_RADAR_VISIBLE;
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hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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m_player_settings.readGlobalSettings();
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g_settings->registerChangedCallback("free_move", &Player::settingsChangedCallback,
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&m_player_settings);
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g_settings->registerChangedCallback("fast_move", &Player::settingsChangedCallback,
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&m_player_settings);
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g_settings->registerChangedCallback("continuous_forward",
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&Player::settingsChangedCallback, &m_player_settings);
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g_settings->registerChangedCallback("always_fly_fast",
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&Player::settingsChangedCallback, &m_player_settings);
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g_settings->registerChangedCallback("aux1_descends",
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&Player::settingsChangedCallback, &m_player_settings);
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g_settings->registerChangedCallback(
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"noclip", &Player::settingsChangedCallback, &m_player_settings);
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}
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Player::~Player()
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@@ -126,3 +140,18 @@ void Player::clearHud()
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hud.pop_back();
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}
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}
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void PlayerSettings::readGlobalSettings()
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{
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free_move = g_settings->getBool("free_move");
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fast_move = g_settings->getBool("fast_move");
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continuous_forward = g_settings->getBool("continuous_forward");
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always_fly_fast = g_settings->getBool("always_fly_fast");
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aux1_descends = g_settings->getBool("aux1_descends");
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noclip = g_settings->getBool("noclip");
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}
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void Player::settingsChangedCallback(const std::string &name, void *data)
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{
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((PlayerSettings *)data)->readGlobalSettings();
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}
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