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Player::getSpeed/setSpeed use const refs
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@@ -526,7 +526,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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// If the player is walking, swimming, or climbing,
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// view bobbing is enabled and free_move is off,
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// start (or continue) the view bobbing animation.
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v3f speed = player->getSpeed();
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const v3f &speed = player->getSpeed();
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const bool movement_XZ = hypot(speed.X, speed.Z) > BS;
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const bool movement_Y = fabs(speed.Y) > BS;
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