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Use multiple light positions for CAO lighting
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@@ -43,7 +43,6 @@ public:
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virtual void removeFromScene(bool permanent) {}
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virtual void updateLight(u32 day_night_ratio) {}
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virtual v3s16 getLightPosition() { return v3s16(0, 0, 0); }
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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