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Remove redundant on_dieplayer calls

This commit is contained in:
savilli
2021-08-28 12:14:16 +02:00
committed by GitHub
parent 1d69a23ba4
commit 3f1adb49ae
5 changed files with 3 additions and 40 deletions

View File

@@ -828,7 +828,6 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
SendPlayerHPOrDie(playersao, reason);
}
}
@@ -1113,9 +1112,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
float time_from_last_punch =
playersao->resetTimeFromLastPunch();
u16 src_original_hp = pointed_object->getHP();
u16 dst_origin_hp = playersao->getHP();
u16 wear = pointed_object->punch(dir, &toolcap, playersao,
time_from_last_punch);
@@ -1125,18 +1121,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (changed)
playersao->setWieldedItem(selected_item);
// If the object is a player and its HP changed
if (src_original_hp != pointed_object->getHP() &&
pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
SendPlayerHPOrDie((PlayerSAO *)pointed_object,
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
}
// If the puncher is a player and its HP changed
if (dst_origin_hp != playersao->getHP())
SendPlayerHPOrDie(playersao,
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
return;
} // action == INTERACT_START_DIGGING