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Remove redundant on_dieplayer calls

This commit is contained in:
savilli
2021-08-28 12:14:16 +02:00
committed by GitHub
parent 1d69a23ba4
commit 3f1adb49ae
5 changed files with 3 additions and 40 deletions

View File

@@ -200,8 +200,6 @@ void read_object_properties(lua_State *L, int index,
if (prop->hp_max < sao->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
sao->setHP(prop->hp_max, reason);
if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
}
}