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Node definition manager refactor (#7016)

* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
This commit is contained in:
Dániel Juhász
2018-02-10 22:04:16 +02:00
committed by SmallJoker
parent 617d94c803
commit 3face01a20
61 changed files with 583 additions and 457 deletions

View File

@@ -202,8 +202,8 @@ bool wouldCollideWithCeiling(
return false;
}
static inline void getNeighborConnectingFace(const v3s16 &p, INodeDefManager *nodedef,
Map *map, MapNode n, int v, int *neighbors)
static inline void getNeighborConnectingFace(const v3s16 &p,
const NodeDefManager *nodedef, Map *map, MapNode n, int v, int *neighbors)
{
MapNode n2 = map->getNodeNoEx(p);
if (nodedef->nodeboxConnects(n, n2, v))
@@ -283,7 +283,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
// Object collides into walkable nodes
any_position_valid = true;
INodeDefManager *nodedef = gamedef->getNodeDefManager();
const NodeDefManager *nodedef = gamedef->getNodeDefManager();
const ContentFeatures &f = nodedef->get(n);
if (!f.walkable)