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Count global number of drawcalls too
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@@ -1953,7 +1953,10 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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g_profiler->graphSet("FPS", 1.0f / dtime);
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auto stats2 = driver->getFrameStats();
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g_profiler->avg("Irr: primitives drawn", stats2.PrimitivesDrawn);
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g_profiler->avg("Irr: drawcalls", stats2.Drawcalls);
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if (stats2.Drawcalls > 0)
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g_profiler->avg("Irr: primitives per drawcall",
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stats2.PrimitivesDrawn / float(stats2.Drawcalls));
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g_profiler->avg("Irr: buffers uploaded", stats2.HWBuffersUploaded);
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g_profiler->avg("Irr: buffers uploaded (bytes)", stats2.HWBuffersUploadedSize);
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}
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